#include <Boundary_condition.hpp>
Public Member Functions | |
virtual void | snap_vertices (Boundary_connection &) |
virtual void | snap_node_adj (Boundary_connection &, const Basis &) |
snaps to the nominal position along the i_dim
of the boundary face. You can think of this as snapping to a Cartesian plane.
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inlinevirtual |
Implements hexed::Mesh_bc.
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virtual |
Vertex::lock
on all vertices it accesses Implements hexed::Mesh_bc.